Portfolio – Game Design & Product Strategy
I design systems, economies, and live operations for online games.
This portfolio showcases a selection of projects where I worked as a game design leader and systems designer across MMO, ARPG, and character-driven RPG titles.
My focus is on clear frameworks that support long-term player engagement and sustainable revenue.
How to use this portfolio
Below you’ll find selected projects from my career. Each card opens a concise case study with:
A brief Project Overview of the game and its context
My Role and main responsibilities on the title
Key Case Studies on systems, economies, tools, or monetization
Results & Learnings and what I took forward to later projects
You can skim the Overview and My Role for a quick impression, or dive into the Case Studies and Results to see how I think as a game designer and product owner.
Scroll down and click any project card to explore.