Hi, I’m Tao welcome to my website
I’m a game design leader in the F2P games industry, with a focus on systems, economy, and monetization design.
I design game frameworks that tackle retention and monetization challenges while keeping the experience fair and enjoyable for players at different spending levels. My goal is to better integrate gameplay, player experience, and monetization over the long term.
Here I share a selection of my projects, products, and design methods. I hope they give you a clear view of how I think about game systems and player value.
Abyss
Abyss is an online action RPG with MMORPG elements released across Asia, Russia and North America.
I led the gameplay and system framework, tools, balance and monetization design, and supported weekly analysis for live-ops decisions.
Other Projects
Throughout my career, I’ve also worked on several other titles, including additional MMO projects and a range of casual competitive and tower-defense games. These projects were not as large or long-running as the ones above, but they played an important role in shaping my skills in game rules design, systems thinking, and numerical balancing.