Hi, I’m Tao. Welcome to my website.

I’m a game design leader in the F2P games industry, focused on systems, economy, progression, and monetization design.

I design game frameworks that connect gameplay, player motivation, resource flow, and long-term business goals. My work focuses on building systems that support retention and monetization while keeping the player experience fair, readable, and sustainable.

On this website, you can explore my portfolio cases and simplified game loop and system-structure maps created for portfolio discussion, based on publicly released products and my own design experience experience. You can also visit my Game Blog, where I share shorter design insights, case observations, technical notes, and my perspective on F2P game systems.

The Legend of Mir 3D

The Legend of Mir world 3D is a mobile free-to-play fantasy MMORPG launched in multiple Asian markets.
As Lead Game Designer, I owned the system framework, in-game economy, and monetization design for this title.

Flower

Flower is a mobile RPG designed for female players.
I led the early game design, setting the overall direction, structure, combat strategy, and core numbers, and helped the team deliver the initial demo for approval.

Abyss

Abyss is an online action RPG with MMORPG elements released across Asia, Russia and North America.
I led the gameplay and system framework, tools, balance and monetization design, and supported weekly analysis for live-ops decisions.

Other Projects & Design Notes

Throughout my career, I have also worked on several other titles, including MMO, casual competitive, and tower-defense projects.