A Flexible Table Structure for Early Monster Power Score Setup
When a monster value table is built only around isolated numbers, tuning becomes slow later.
This is why, in a new project, I prefer to modularize the value structure from the beginning.
This structure is especially useful during early production, when the team is still building the monster Power Score model and the table needs to stay flexible.
The core idea is simple:
→ Define value modules first
→ Generate values by referencing module names
In the module table, each module has a fixed score.
Examples:
• Character / Level-Up
• Weapon / Common Weapon A
• Gear / Common Gear A
• Gem / Gem A - T1
After these module values are defined, I do not need to rewrite the value every time I configure an instance or monster.
I only need to copy the module name into the configuration table.
Then the table can generate:
• Module Score
• Total Score
• Instance Value
• Player Value
The key comparison is:
• Player Value = what the player should have at this stage
• Instance Value = what the instance or monster is configured with
After that, I can preview the generated strength curves.
These curves are usually not perfectly smooth, because the values are assembled from concrete modules.
That is useful during early development.
When the experience feels wrong, I can check:
• Which module created the gap
• Whether the module appears too early or too late
• Whether the instance value grows faster than the player value
This is not a universal solution for every project.
For older projects or live games, the data structure may already be fixed, and tuning often needs to follow existing systems, player data, and live constraints.
But for a new project, this kind of modular table structure can make the early Power Score model more standardized, flexible, and easier to debug.
More detailed balancing can then be handled in other tables, such as:
• Attribute bias
• Monster type
• Skill multipliers
• Instance-specific parameters
#GameDesign #GameBalancing #SystemDesign #GameEconomy #F2P